WEBVTT
Kind: captions
Language: en

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I'm Vanessa Chang I am the Director of Programs&nbsp;
at Leonardo, which is the producing organization&nbsp;&nbsp;

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and I'm a co-curator of the exhibition&nbsp;
my name is Lindsay D Felt and I am the&nbsp;&nbsp;

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Disability and Access Lead at Leonardo and I'm&nbsp;
also a co-curator of the E.A.A.T. exhibition

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um we wanted in the term E.A.A.T. to signal&nbsp;
something of a historical conjuncture that&nbsp;&nbsp;

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has shifted over that time in the 1960s was&nbsp;
um a moment of great transformation in art&nbsp;&nbsp;

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and technology E.A.T. was part of that but so&nbsp;
too was Leonardo the institutional home of this&nbsp;&nbsp;

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project but E.A.A.T. is coming at a moment that&nbsp;
emerges out of probably a decade or so of amazing&nbsp;&nbsp;

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work in creative access and aesthetic access by&nbsp;
disability communities and activists and artists

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E.A.AT. Experiments in Art, Access &amp; Technology&nbsp;
is the culminating exhibition of Leonardo&nbsp;&nbsp;

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CripTech incubator which is a fellowship&nbsp;
for disability innovation in media art&nbsp;&nbsp;

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and technology um the exhibition showcases&nbsp;
the work of five disabled artists who are&nbsp;&nbsp;

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pushing the envelope of creative expression&nbsp;
in media art and technology so we have five&nbsp;&nbsp;

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incredible artists Josephine Sales, Olivia&nbsp;
Ting, Andy Slater Carmen Papalia, Meesh Fradkin,&nbsp;&nbsp;

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so the cohort is really representative of a&nbsp;
cross-disability experience and also in the&nbsp;&nbsp;

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own artistic practices and they have a lot&nbsp;
of really interesting um shared themes and&nbsp;&nbsp;

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interests so all of them came together to work&nbsp;
on creative access to explore how access can&nbsp;&nbsp;

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be part of their practice and how they can&nbsp;
use technologies to develop these creative&nbsp;&nbsp;

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accesses but at the same time also showcase&nbsp;
the way that technology has been inaccessible&nbsp;&nbsp;

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and they're looking to find transgressive&nbsp;
ways to to build new avenues in that way

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each of the works takes on an exploration of&nbsp;
access specifically within a creative lens&nbsp;&nbsp;

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trying to ask questions about how access is&nbsp;
experienced how access can be part of their&nbsp;&nbsp;

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artwork how visitors can come and encounter these&nbsp;
work through different sensory registers but also&nbsp;&nbsp;

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how they they themselves as artists are accessing&nbsp;
these various technologies that are used to make&nbsp;&nbsp;

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the works so for example as you walk into&nbsp;
the gallery the first work you'll encounter&nbsp;&nbsp;

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is Total Running Time by Josephine Sales this&nbsp;
multi-perceptual installation which includes a&nbsp;&nbsp;

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soundtrack a haptic kind of translation of that&nbsp;
soundtrack in a wall a tactile wall relief that&nbsp;&nbsp;

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you can touch but not see all activate different&nbsp;
kinds of sensory experience to explore time and&nbsp;&nbsp;

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the different ways that um time is experienced by&nbsp;
disabled people as well as incarcerated people you&nbsp;&nbsp;

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can continue into the main gallery space where&nbsp;
you'll encounter Meesh Fradkin's babbel which&nbsp;&nbsp;

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is a series of five hanging chandeliers that&nbsp;
four of which encircle the main chandelier that&nbsp;&nbsp;

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main chandelier is a voice activated sculpture&nbsp;
that lights up and makes sound in response to&nbsp;&nbsp;

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particular words that are spoken in the gallery&nbsp;
space that chandelier is powered by a sonified&nbsp;&nbsp;

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dictionary that is tagged to those particular&nbsp;
words that the other has predetermined there&nbsp;&nbsp;

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are also some screens behind the chandeliers&nbsp;
that show sonic descriptions of those sounds&nbsp;&nbsp;

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that are emitted and the artist has also produced&nbsp;
a 3D tactile print for folks to engage with the&nbsp;&nbsp;

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sculpture and the materials directly um from&nbsp;
there you'll be able to experience Olivia Ting&nbsp;&nbsp;

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Song Without Words, Song Without Words is a&nbsp;
multi-channel installation it involves three&nbsp;&nbsp;

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movements and it's inspired by the artist's&nbsp;
experience with classical music she refers&nbsp;&nbsp;

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to movements that are projected onto hanging black&nbsp;
fabric and these movements um explore the artist's&nbsp;&nbsp;

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experience of someone who's hard of hearing&nbsp;
but also a classicly trained pianist and so&nbsp;&nbsp;

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she's really interested in gesture and then how&nbsp;
the gestures of sign language of conducting and&nbsp;&nbsp;

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piano playing all inform each other and through&nbsp;
this experience you are invited to rethink what&nbsp;&nbsp;

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it means to hear the culminating piece of sound&nbsp;
without words is also two vintage radios that&nbsp;&nbsp;

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have haptic transducers built in as part of the&nbsp;
artist's attempt to stage an intervention into&nbsp;&nbsp;

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expanding our notion of listening as also&nbsp;
feeling from there you'll go to Pain Pals&nbsp;&nbsp;

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by Carmen Papalia there's a series of videos that&nbsp;
play that capture the Pain Pals series of artists&nbsp;&nbsp;

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and collaborators discussing their experiences&nbsp;
with pain there also it's designed to be a kind&nbsp;&nbsp;

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of living room or comic book shop with various&nbsp;
items such as Vitamin C packets comic book Works&nbsp;&nbsp;

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other sundry items that are used for self-care&nbsp;
practices and finally um Andy Slater's Unseen&nbsp;&nbsp;

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Sound is a nonvisual wayfinding experience you&nbsp;
can experience the work by sitting down at a&nbsp;&nbsp;

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table with a joystick and a headphone amp on&nbsp;
it put the headphones on and use the joystick&nbsp;&nbsp;

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to navigate through the space but you don't&nbsp;
see anything you have to do it entirely by&nbsp;&nbsp;

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hearing as you encounter sounds you experience&nbsp;
the world the only visual element are sonic&nbsp;&nbsp;

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descriptions so it's really um an invitation from&nbsp;
the artist to experience um a non-visual world and&nbsp;&nbsp;

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to wayfind in a way that um is inspired by an&nbsp;
expressive of his experience as a blind artist

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I want to highlight that this really is a&nbsp;
collaborative show this has been a deeply deeply&nbsp;&nbsp;

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collaborative effort we have so many partners&nbsp;
that have been instrumental in bringing the&nbsp;&nbsp;

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show to life so from the residency partners to our&nbsp;
access workers who have been really instrumental&nbsp;&nbsp;

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in producing some of these text that people&nbsp;
are going to be interacting with like audio&nbsp;&nbsp;

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descriptions or even Sonic descriptions the access&nbsp;
workers are actually kind of the silent partners&nbsp;&nbsp;

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here in some was ys we have the support of the&nbsp;
Leonardo platform um we brought in academics and&nbsp;&nbsp;

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activists like Sins Invalid and Aimi Hamraie to&nbsp;
help us think through how we might meaningfully&nbsp;&nbsp;

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integrate access into the program I'm really&nbsp;
proud of the network of folks that we've assembled

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as the title suggests the this show has been&nbsp;
centered around access you know the the works&nbsp;&nbsp;

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themselves are um built with access in mind&nbsp;
and not just access but creative access so&nbsp;&nbsp;

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there's different ways to um have aesthetic&nbsp;
experience that are accessible sculptures&nbsp;&nbsp;

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that hang we need to think about if someone&nbsp;
is is blind or has low vision how do we Mark&nbsp;&nbsp;

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that for them so they don't walk into it&nbsp;
so there's also tactile maps and braile&nbsp;&nbsp;

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translation of the wall labels each of the&nbsp;
wall labels has um a QR code that goes to a&nbsp;&nbsp;

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corresponding access page on the exhibition&nbsp;
website that includes visual descriptions&nbsp;&nbsp;

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that also have audio descriptions and some&nbsp;
Sonic descriptions as well to create other&nbsp;&nbsp;

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ways to experience the work that are not just&nbsp;
straightforward descriptions for the most part&nbsp;&nbsp;

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but but we've attempted to make um you know&nbsp;
reflective in an aesthetic sense of the work

